- Alexei
Tuesday, 28 March 2017
Thursday, 23 March 2017
Wednesday, 22 March 2017
Tuesday, 21 March 2017
Monday, 20 March 2017
Friday, 17 March 2017
Tutorial Feedback - 17/03/2017
Tutorial Feedback - 17/03/2017
Work Submitted by Student:
- Forest tree billboards - Some lighting (lit polygons vs flat billboards) to be resolved; might be atmospheric fog
- Ogre retopo
Issues Discussed:
- Issues when importing to Substance - Use the Game Exporter, delete history within Maya, check materials, check UV sets, triangulate, Orient (Z top, Y side, X forward)
- Castle design - it doesn't quite fit the current art style; don't overthink it too much, it is a simple asset to be seen from far away)
Student Action Before Next Meeting:
- 10 DAYS UNTIL THE VIVA! - The presentation is going to have to start having more time dedicated to it.
Tuesday, 14 March 2017
Monday, 13 March 2017
Tutorial Feedback - 13/03/2017
Tutorial Feedback - 13/03/2017
Work Submitted by Student:
- Retopo of Ogre started
- Part of the hand/arm functionality
- Texturing trees assets, tree billboard assets
Issues Discussed:
- Get the arms sorted
- Look at Simplygon to dress out of your level
- High at front - medium middle low
Student Action Before Next Meeting:
- Get the forest in the level sorted
- Sound effects - not music - sorted
- Textures on Characters - assets etc.
9 TO 5 AEVERYDAY
Friday, 10 March 2017
Tutorial Feedback - 10/03/2017
Tutorial Feedback - 10/03/2017
Work Submitted by Student:
- Ogre Sculpt
- Tree texture paint
Issues Discussed:
- Ogre sculpt needs some hand geometry; right now the fingers are a tripod
- IK arms attempt
- Trees with smooth and normals [normal maps need a normal node in the material graph]
Student Action Before Next Meeting:
Thursday, 9 March 2017
Tuesday, 7 March 2017
Monday, 6 March 2017
Tutorial Feedback - 06/03/2017
Tutorial Feedback - 06/03/2017
Work Submitted by Student:
- Oark's Quest
Issues Discussed:
- Audio - Music and Sound effects
- Animation - At the melee enemies (core)
- Art assets
- VR Arms -Skinned + in engine - IK (perhaps)
- VR HUD - Conventional HUDs do not work in VR, these elements will need to be either on the player or in the environment - think contextual
Student Action Before Next Meeting:
- See above
- 3 weeks to presentation
Friday, 3 March 2017
Tutorial Feedback - 03/03/2017
Tutorial Feedback - 03/03/2017
Work Submitted by Student:
- Oark's arms
- Melee enemy animations
Issues Discussed:
- Emissive veins are too thick and aren't bright enough
- The VE camera is still auto-exposing and there are still past process effects
- The animations need to be smoothed and at certain points
Student Action Before Next Meeting:
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