Friday, 28 April 2017

Thursday, 27 April 2017

Monday, 24 April 2017

Friday, 7 April 2017

Wednesday, 5 April 2017

Monday, 3 April 2017

Tuesday, 28 March 2017

Logo idea


- Alexei

Oark's Quest Logo Idea


Thursday, 23 March 2017

Wednesday, 22 March 2017

Tuesday, 21 March 2017

Monday, 20 March 2017

Ogre Texture


Elf Castle

Colour Block Out

Stylization Sketch

- Alexei



Crystal Elf Castle Sketches




- Alexei

Friday, 17 March 2017

Ogre Texture Process


Tutorial Feedback - 17/03/2017

Tutorial Feedback - 17/03/2017

Work Submitted by Student:

  • Forest tree billboards - Some lighting (lit polygons vs flat billboards) to be resolved; might be atmospheric fog
  • Ogre retopo

Issues Discussed:

  • Issues when importing to Substance - Use the Game Exporter, delete history within Maya, check materials, check UV sets, triangulate, Orient (Z top, Y side, X forward)
  • Castle design - it doesn't quite fit the current art style; don't overthink it too much, it is a simple asset to be seen from far away)

Student Action Before Next Meeting:

  • 10 DAYS UNTIL THE VIVA! - The presentation is going to have to start having more time dedicated to it.

Environmental Billboards




- Alexei

Tuesday, 14 March 2017

Monday, 13 March 2017

Tutorial Feedback - 13/03/2017

Tutorial Feedback - 13/03/2017

Work Submitted by Student:

  • Retopo of Ogre started
  • Part of the hand/arm functionality
  • Texturing trees assets, tree billboard assets

Issues Discussed:

  • Get the arms sorted
  • Look at Simplygon to dress out of your level
  • High at front - medium middle low

Student Action Before Next Meeting:

  • Get the forest in the level sorted
  • Sound effects - not music - sorted
  • Textures on Characters - assets etc.

9 TO 5 AEVERYDAY

Character Model Scale


Friday, 10 March 2017

Tutorial Feedback - 10/03/2017

Tutorial Feedback - 10/03/2017

Work Submitted by Student:

  • Ogre Sculpt
  • Tree texture paint

Issues Discussed:

  • Ogre sculpt needs some hand geometry; right now the fingers are a tripod
  • IK arms attempt
  • Trees with smooth and normals [normal maps need a normal node in the material graph]

Student Action Before Next Meeting:

Two extra tree textures




- Alexei