- Alexei
Saturday, 3 December 2016
Friday, 2 December 2016
Tutorial Feedback - 02/12/2016
Tutorial Feedback - 02/12/2016
Work Submitted by Student:
- Oark's Quest
- Sean - Starting Orthos. Concepts Finished
- Ben - Enemy spawners, Second level spawner (blockout) (3rd level blockout)
- Alexei - Flame Particle Effect (UE4 implemented)
Issues Discussed:
- Orthographics to be finished today (for monday)
- Not a target yet but concept the overall art target for the game
Thursday, 1 December 2016
Wednesday, 30 November 2016
Monday, 28 November 2016
Tutorial Feedback - 28/11/2016
Tutorial Feedback - 28/11/2016
Work Submitted by Student:
- Oark's Quest
- Sean - Character concepts
- Ben and Sean - Prototype music implemented, player health
- Alexei - Fire particles
Issues Discussed:
- One of the character designs is too similar to Dr. Strange and should be ammended
- The woodland colours on the Archer work well
- Fire particles in a game particle system usually start with an individual flame sprite, many of the individual flames together make the fire effect
Before next meeting:
- Alexei - Continue working on the fire effect - learn the UE4 Particle System (look at the official Unreal Tutorials)
- Sean - Finish concepts and create at least one set of orthographics
- Ben - Enemy spawners, portal to the second area
Wednesday, 23 November 2016
Tuesday, 22 November 2016
Monday, 21 November 2016
Tutorial Feedback - 21/11/2016
Tutorial Feedback - 21/11/2016
Work Submitted by Student:
- Oark's Quest
- Sean - Concepts for Character
- Ben and Sean - Music Prototype Implemented
- Alexei - Proxy Rig
Issues Discussed:
- Don't spend too long on the proxy rig
- Moving on to assets for prototype/white box
- Work on the 'core' of the game - Do the enemies die? Can you get hit? Can you die? Game over?
- Asset priority lists!!!
Before next meeting:
- Ben - Work on player health/dying, work on AI hit delay
- Sean - Concepts, orthographic drawings, start sculpt
- Alexei - Rocks, work from asset priority list
Friday, 18 November 2016
Tutorial Feedback 18/11/2016
Tutorial Feedback - 18/11/2016
Work Submitted by Student:
- Ben; Charged fireball, Start game option
- Luke; Warrior UV, Archer concepts
Issues Discussed:
- Recording the work for the featurette
- Real sets to match the Virtual (Final delivery)
- Full body tracking or pelvis tracking, research the options: PSVR Ps move tracking
Before next meeting:
Tuesday, 15 November 2016
Monday, 14 November 2016
Tutorial Feedback - 14/11/2016
Tutorial Feedback - 14/11/2016
Work Submitted by Student:
- Oark's Quest
- Topo on Warrior
Issues Discussed:
- Rigging + Skinning issues with proxy
- More time on concepts - Get a real feel for the character "BEFORE" sculpting
Before next meeting:
- Ben - Charged Fireball - Start Button (Start Games not Menu)
- Sean - Finish UV's of Warrior - Concepts for Archer + Ortho for Sculpting
- Alexei - Warrior proxy rig finished - Start Skinning the Final (When Sean is finished UV's)
Friday, 11 November 2016
Tutorial Feedback - 11/11/3016
Tutorial Feedback - 11/11/2016
Work Submitted by Student:
- Project Supervision
- Oark's Quest
Issues Discussed:
- Ben - Wave Spawning
- Alexei - Proxy mesh, Skeleton skinned
- Luke - Warrior Mesh Tweaks
Before next meeting:
- Ben - Wave Spawning < Target for the week past
Must keep the project plan up to date
Joint can be added to the skinned mesh via the added influence tool
The Warriors legs/feet are a little out of proportion to the arms/hand
Thursday, 10 November 2016
Thursday, 3 November 2016
Monday, 31 October 2016
Tutorial Feedback - 31/10/2016
Tutorial Feedback - 31/10/2016
Work Submitted by Student:
- Team Interveiws
Issues Discussed:
- Look at different ways og delivering the hair for the warrior
- Look into randomisation of sockets and textures for characters
Before next meeting:
- Ben - Respawn Locations/Looking into AI attacking player
- Luke - Finish Warrior sculpt/Start Re-Top
- Alexei - Finishing off the tree/Proxy mesh skeleton/Looking to skin
Friday, 28 October 2016
Thursday, 27 October 2016
Wednesday, 26 October 2016
Monday, 24 October 2016
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